The Darkside of the Shake

Well young Compositor you will be trained in the force nodes. In this tutorial you will learn how to create a Hologram entirely within Shake. This one's for all you Star Wars fans who like to flood the web with thousands of fan films.

First off FileIn your footage. It's best to film your character behind a blue/green screen. I would suggest using a green screen and making your cloak a dark color.

shake tutorial vfx compositing ryan boyle sketchy pictures

Go ahead and key out the background (or roto if you didn't film behind a green screen) giving your footage an alpha channel.
 
Now go ahead and do some color correction to your footage to give it the desired tint and look you want. For mine I desaturated the color then added a ContrastLum to bring out the highlights. Then I used a Brightness to further adjust the values. Afterwards I applied a Mult node with a blue tint to my footage.

shake tutorial vfx compositing ryan boyle sketchy pictures

Now I want to create a glowish look to make my footage look more luminated. What we need to do is apply a Blur and give a value of 45. Now we'll add the Mult and Blur together using a Screen node.

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The Screen node will retain the highlights from both images when adding them together. It works basically like adding two film negatives together.

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Now we want to add some scan lines to footage. Create a Checker node located in the Image Tab and change the ySize to 3. We'll use this image as a mask input for a Fade node. Bring down the values of the Fade and add a Blur to the Checker pattern to give it a softer line pattern.
 
Create a Ramp node and use this to mask off another Fade. What this will do is create a fading out look at the bottom of the footage. I added a ContrastLum to create a sharper ledge in the mask.

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And there you go, now you can send orders to your troops from across the galaxy and look cool doing it. If you want to see what mine ended looking like you watch it here.

My movie currently has flickering in it. I'm still playing around with the flickering effect on the side. I'm trying to find a really good flicker I like so until then you can scroll down to see how I managed the current effect. If anyone comes up with any other cool flickering ideas or effect you're more than welcome to email me at rboyle@sketchypictures.com and let me know.
 
Scripted Flicker

Alright now let's add some equations to help us out. Add another Fade node above the one that uses the Checker node. In the Fade node's value box type rnd(time).

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Load that value into the Curve Editor to see what effect this is having on the Fade's value.
 
By default it puts a random value between 1 and 0. Render out a Flipbook and take a look at your footage. It looks ok but lets take it little further....
Right click in the Fade parameters and select Create Local Variable.

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Name this variable Time and click OK.

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Repeat this step two more times and create two more variables called height and position.

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Now type sin(time) in the Time value box. Instead of putting random points between 0 and 1 this will make a smoother curve based on a sin wave.

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Now we want to control the wave to give us more exaggeration on the flickering. In the Value box type (Time+Position) this will control the position of the Sin wave vertically in the Curve Editor. Move and key your sliders to get the effect you want.
 
Then multiply that value by the Height value. Your equation should look like this: (Time+Position)*Height. By doing this we can increase the height of Sin wave in the Curve Editor. Move and key your sliders to get the effect you want.

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Note! Do not key or move the sliders to the value box with the equation in it. If you do the equation will be overwritten and you'll have to go back and re-enter it.