Dotted Lines in Cinema 4d

Here’s a great way to create an animated dotted line effect like the one below.

Created Dotted Lines in Cinema 4d Sketchy Pictures SketchyPictures


First create a nurbs spline to be used for the path of the dotted lines. For mine I just used a Helix and adjusted the parameters to stretch it out more.

Created Dotted Lines in Cinema 4d Sketchy Pictures SketchyPictures

Ok now let’s create our arrow head by creating a polygon object... then in the parameters click on triangle.

Picture 15

Now make the object editable Picture 18, then set your select feature to poylgon faces Picture 19 and click on the triangle face.


Now go to Structure and Extrude, click apply and drag the poylgon face up to match your desired width.

Picture 23

Now you’ll notice that there’s a hole on the other side of the arrow head, just select Close Polygon Hole in the Structure menu and click on the hole.. then BAM! fixed, right? great, let’s move on then shall we?


All right now add an align to spline tag from the tag menu under Cinema 4d tags.

Picture 25

Drag and drop your spline into the Spline Path parameter. Now adjust the Position value and watch how your arrow head moves along the path.

Picture 27

Click on tangential to have the arrow head rotate along the path. If need adjust the Axis value to the correct the arrow head’s alignment.

Now go to frame 0 set the Postion in the tag to 0 and right click and select Animation, Add Keyframe. Now go to frame 90 and set the position to 100% and right click and add another keyframe.

Picture 31

Now click play and watch your animation playout.

Picture 29

Something Extra: If you’re ok with how your arrow head is turning out you can probably skip this little section. But this fixed a few animation problems for me.

Duplicate your Helix curve then move it over a bit, now rename this curve
Helix Rail Path. Then drag and drop it into the Rail Path value box. This helps with some of the rotation and alignment of arrow head.

Ok now for the dotted lines, you’ll need Mograph for this section:

Add a Tracer object from the Mograph menu.

Drag the arrow head into the Trace Link parameters, then uncheck Trace Vertices. Hit play and you’ll see it trace out the path of object.

Picture 32

Now create a nurbs rectangle and a Sweep Nurbs object.

Picture 34

Now drag the rectangle and Tracer object into the Sweep Nurbs. Make sure you scale down your rectangle to the appropiate size.

Picture 37

In the Sweep Nurbs parameters turn off Banking to keep the curve from rotating.

Now that we have our curve let’s cut out the curve.

Picture 36

Create a poylgon cube and scale the object down.

Create a Cloner object, and drag the cube into the Cloner and drag the curve into Object parameter.

Picture 39

Make sure the Mode is “Count” and play around with the count # to get the desired effect you are looking for. This is what mine looks like so far:

Picture 38

Now we’re going to use that Cloner object to cut out the Tracer object. So create a Boole...

Picture 40

Then drag the Sweep NURBS and Cloner Object into the Boole. Important, make sure they are layered correctly otherwise you’ll remove the Sweep NURBS from the Cloner object and your image will look really weird.

Picture 41

Here’s what you should get when you’re done:

Picture 44a

Now hit play and watch the fun begin!